diff options
Diffstat (limited to 'recipes/opengldummy/files/gles2.cpp')
-rw-r--r-- | recipes/opengldummy/files/gles2.cpp | 728 |
1 files changed, 728 insertions, 0 deletions
diff --git a/recipes/opengldummy/files/gles2.cpp b/recipes/opengldummy/files/gles2.cpp new file mode 100644 index 0000000..3f632a3 --- /dev/null +++ b/recipes/opengldummy/files/gles2.cpp | |||
@@ -0,0 +1,728 @@ | |||
1 | // Automatically generated file, do not edit. | ||
2 | |||
3 | #include <GLES2/gl2.h> | ||
4 | |||
5 | extern "C" { | ||
6 | |||
7 | GL_APICALL void GL_APIENTRY glActiveTexture(GLenum texture) | ||
8 | { | ||
9 | |||
10 | } | ||
11 | |||
12 | GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) | ||
13 | { | ||
14 | |||
15 | } | ||
16 | |||
17 | GL_APICALL void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar * name) | ||
18 | { | ||
19 | |||
20 | } | ||
21 | |||
22 | GL_APICALL void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer) | ||
23 | { | ||
24 | |||
25 | } | ||
26 | |||
27 | GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) | ||
28 | { | ||
29 | |||
30 | } | ||
31 | |||
32 | GL_APICALL void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer) | ||
33 | { | ||
34 | |||
35 | } | ||
36 | |||
37 | GL_APICALL void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) | ||
38 | { | ||
39 | |||
40 | } | ||
41 | |||
42 | GL_APICALL void GL_APIENTRY glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | ||
43 | { | ||
44 | |||
45 | } | ||
46 | |||
47 | GL_APICALL void GL_APIENTRY glBlendEquation(GLenum mode) | ||
48 | { | ||
49 | |||
50 | } | ||
51 | |||
52 | GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) | ||
53 | { | ||
54 | |||
55 | } | ||
56 | |||
57 | GL_APICALL void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) | ||
58 | { | ||
59 | |||
60 | } | ||
61 | |||
62 | GL_APICALL void GL_APIENTRY glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) | ||
63 | { | ||
64 | |||
65 | } | ||
66 | |||
67 | GL_APICALL void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const void * data, GLenum usage) | ||
68 | { | ||
69 | |||
70 | } | ||
71 | |||
72 | GL_APICALL void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void * data) | ||
73 | { | ||
74 | |||
75 | } | ||
76 | |||
77 | GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target) | ||
78 | { | ||
79 | return 0; | ||
80 | } | ||
81 | |||
82 | GL_APICALL void GL_APIENTRY glClear(GLbitfield mask) | ||
83 | { | ||
84 | |||
85 | } | ||
86 | |||
87 | GL_APICALL void GL_APIENTRY glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) | ||
88 | { | ||
89 | |||
90 | } | ||
91 | |||
92 | GL_APICALL void GL_APIENTRY glClearDepthf(GLfloat d) | ||
93 | { | ||
94 | |||
95 | } | ||
96 | |||
97 | GL_APICALL void GL_APIENTRY glClearStencil(GLint s) | ||
98 | { | ||
99 | |||
100 | } | ||
101 | |||
102 | GL_APICALL void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) | ||
103 | { | ||
104 | |||
105 | } | ||
106 | |||
107 | GL_APICALL void GL_APIENTRY glCompileShader(GLuint shader) | ||
108 | { | ||
109 | |||
110 | } | ||
111 | |||
112 | GL_APICALL void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) | ||
113 | { | ||
114 | |||
115 | } | ||
116 | |||
117 | GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) | ||
118 | { | ||
119 | |||
120 | } | ||
121 | |||
122 | GL_APICALL void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) | ||
123 | { | ||
124 | |||
125 | } | ||
126 | |||
127 | GL_APICALL void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) | ||
128 | { | ||
129 | |||
130 | } | ||
131 | |||
132 | GL_APICALL GLuint GL_APIENTRY glCreateProgram() | ||
133 | { | ||
134 | return 0; | ||
135 | } | ||
136 | |||
137 | GL_APICALL GLuint GL_APIENTRY glCreateShader(GLenum type) | ||
138 | { | ||
139 | return 0; | ||
140 | } | ||
141 | |||
142 | GL_APICALL void GL_APIENTRY glCullFace(GLenum mode) | ||
143 | { | ||
144 | |||
145 | } | ||
146 | |||
147 | GL_APICALL void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint * buffers) | ||
148 | { | ||
149 | |||
150 | } | ||
151 | |||
152 | GL_APICALL void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers) | ||
153 | { | ||
154 | |||
155 | } | ||
156 | |||
157 | GL_APICALL void GL_APIENTRY glDeleteProgram(GLuint program) | ||
158 | { | ||
159 | |||
160 | } | ||
161 | |||
162 | GL_APICALL void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers) | ||
163 | { | ||
164 | |||
165 | } | ||
166 | |||
167 | GL_APICALL void GL_APIENTRY glDeleteShader(GLuint shader) | ||
168 | { | ||
169 | |||
170 | } | ||
171 | |||
172 | GL_APICALL void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint * textures) | ||
173 | { | ||
174 | |||
175 | } | ||
176 | |||
177 | GL_APICALL void GL_APIENTRY glDepthFunc(GLenum func) | ||
178 | { | ||
179 | |||
180 | } | ||
181 | |||
182 | GL_APICALL void GL_APIENTRY glDepthMask(GLboolean flag) | ||
183 | { | ||
184 | |||
185 | } | ||
186 | |||
187 | GL_APICALL void GL_APIENTRY glDepthRangef(GLfloat n, GLfloat f) | ||
188 | { | ||
189 | |||
190 | } | ||
191 | |||
192 | GL_APICALL void GL_APIENTRY glDetachShader(GLuint program, GLuint shader) | ||
193 | { | ||
194 | |||
195 | } | ||
196 | |||
197 | GL_APICALL void GL_APIENTRY glDisable(GLenum cap) | ||
198 | { | ||
199 | |||
200 | } | ||
201 | |||
202 | GL_APICALL void GL_APIENTRY glDisableVertexAttribArray(GLuint index) | ||
203 | { | ||
204 | |||
205 | } | ||
206 | |||
207 | GL_APICALL void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) | ||
208 | { | ||
209 | |||
210 | } | ||
211 | |||
212 | GL_APICALL void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices) | ||
213 | { | ||
214 | |||
215 | } | ||
216 | |||
217 | GL_APICALL void GL_APIENTRY glEnable(GLenum cap) | ||
218 | { | ||
219 | |||
220 | } | ||
221 | |||
222 | GL_APICALL void GL_APIENTRY glEnableVertexAttribArray(GLuint index) | ||
223 | { | ||
224 | |||
225 | } | ||
226 | |||
227 | GL_APICALL void GL_APIENTRY glFinish() | ||
228 | { | ||
229 | |||
230 | } | ||
231 | |||
232 | GL_APICALL void GL_APIENTRY glFlush() | ||
233 | { | ||
234 | |||
235 | } | ||
236 | |||
237 | GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) | ||
238 | { | ||
239 | |||
240 | } | ||
241 | |||
242 | GL_APICALL void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) | ||
243 | { | ||
244 | |||
245 | } | ||
246 | |||
247 | GL_APICALL void GL_APIENTRY glFrontFace(GLenum mode) | ||
248 | { | ||
249 | |||
250 | } | ||
251 | |||
252 | GL_APICALL void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers) | ||
253 | { | ||
254 | |||
255 | } | ||
256 | |||
257 | GL_APICALL void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers) | ||
258 | { | ||
259 | |||
260 | } | ||
261 | |||
262 | GL_APICALL void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) | ||
263 | { | ||
264 | |||
265 | } | ||
266 | |||
267 | GL_APICALL void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures) | ||
268 | { | ||
269 | |||
270 | } | ||
271 | |||
272 | GL_APICALL void GL_APIENTRY glGenerateMipmap(GLenum target) | ||
273 | { | ||
274 | |||
275 | } | ||
276 | |||
277 | GL_APICALL void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) | ||
278 | { | ||
279 | |||
280 | } | ||
281 | |||
282 | GL_APICALL void GL_APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) | ||
283 | { | ||
284 | |||
285 | } | ||
286 | |||
287 | GL_APICALL void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders) | ||
288 | { | ||
289 | |||
290 | } | ||
291 | |||
292 | GL_APICALL GLint GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar * name) | ||
293 | { | ||
294 | return 0; | ||
295 | } | ||
296 | |||
297 | GL_APICALL void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* data) | ||
298 | { | ||
299 | |||
300 | } | ||
301 | |||
302 | GL_APICALL void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) | ||
303 | { | ||
304 | |||
305 | } | ||
306 | |||
307 | GL_APICALL GLenum GL_APIENTRY glGetError() | ||
308 | { | ||
309 | return 0; | ||
310 | } | ||
311 | |||
312 | GL_APICALL void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* data) | ||
313 | { | ||
314 | |||
315 | } | ||
316 | |||
317 | GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) | ||
318 | { | ||
319 | |||
320 | } | ||
321 | |||
322 | GL_APICALL void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* data) | ||
323 | { | ||
324 | |||
325 | } | ||
326 | |||
327 | GL_APICALL void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) | ||
328 | { | ||
329 | |||
330 | } | ||
331 | |||
332 | GL_APICALL void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint* params) | ||
333 | { | ||
334 | |||
335 | } | ||
336 | |||
337 | GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) | ||
338 | { | ||
339 | |||
340 | } | ||
341 | |||
342 | GL_APICALL void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) | ||
343 | { | ||
344 | |||
345 | } | ||
346 | |||
347 | GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) | ||
348 | { | ||
349 | |||
350 | } | ||
351 | |||
352 | GL_APICALL void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source) | ||
353 | { | ||
354 | |||
355 | } | ||
356 | |||
357 | GL_APICALL void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params) | ||
358 | { | ||
359 | |||
360 | } | ||
361 | |||
362 | GL_APICALL const GLubyte * GL_APIENTRY glGetString(GLenum name) | ||
363 | { | ||
364 | return 0; | ||
365 | } | ||
366 | |||
367 | GL_APICALL void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) | ||
368 | { | ||
369 | |||
370 | } | ||
371 | |||
372 | GL_APICALL void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) | ||
373 | { | ||
374 | |||
375 | } | ||
376 | |||
377 | GL_APICALL GLint GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar * name) | ||
378 | { | ||
379 | return 0; | ||
380 | } | ||
381 | |||
382 | GL_APICALL void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat* params) | ||
383 | { | ||
384 | |||
385 | } | ||
386 | |||
387 | GL_APICALL void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint* params) | ||
388 | { | ||
389 | |||
390 | } | ||
391 | |||
392 | GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, void ** pointer) | ||
393 | { | ||
394 | |||
395 | } | ||
396 | |||
397 | GL_APICALL void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) | ||
398 | { | ||
399 | |||
400 | } | ||
401 | |||
402 | GL_APICALL void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) | ||
403 | { | ||
404 | |||
405 | } | ||
406 | |||
407 | GL_APICALL void GL_APIENTRY glHint(GLenum target, GLenum mode) | ||
408 | { | ||
409 | |||
410 | } | ||
411 | |||
412 | GL_APICALL GLboolean GL_APIENTRY glIsBuffer(GLuint buffer) | ||
413 | { | ||
414 | return 0; | ||
415 | } | ||
416 | |||
417 | GL_APICALL GLboolean GL_APIENTRY glIsEnabled(GLenum cap) | ||
418 | { | ||
419 | return 0; | ||
420 | } | ||
421 | |||
422 | GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer) | ||
423 | { | ||
424 | return 0; | ||
425 | } | ||
426 | |||
427 | GL_APICALL GLboolean GL_APIENTRY glIsProgram(GLuint program) | ||
428 | { | ||
429 | return 0; | ||
430 | } | ||
431 | |||
432 | GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer) | ||
433 | { | ||
434 | return 0; | ||
435 | } | ||
436 | |||
437 | GL_APICALL GLboolean GL_APIENTRY glIsShader(GLuint shader) | ||
438 | { | ||
439 | return 0; | ||
440 | } | ||
441 | |||
442 | GL_APICALL GLboolean GL_APIENTRY glIsTexture(GLuint texture) | ||
443 | { | ||
444 | return 0; | ||
445 | } | ||
446 | |||
447 | GL_APICALL void GL_APIENTRY glLineWidth(GLfloat width) | ||
448 | { | ||
449 | |||
450 | } | ||
451 | |||
452 | GL_APICALL void GL_APIENTRY glLinkProgram(GLuint program) | ||
453 | { | ||
454 | |||
455 | } | ||
456 | |||
457 | GL_APICALL void GL_APIENTRY glPixelStorei(GLenum pname, GLint param) | ||
458 | { | ||
459 | |||
460 | } | ||
461 | |||
462 | GL_APICALL void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units) | ||
463 | { | ||
464 | |||
465 | } | ||
466 | |||
467 | GL_APICALL void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels) | ||
468 | { | ||
469 | |||
470 | } | ||
471 | |||
472 | GL_APICALL void GL_APIENTRY glReleaseShaderCompiler() | ||
473 | { | ||
474 | |||
475 | } | ||
476 | |||
477 | GL_APICALL void GL_APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) | ||
478 | { | ||
479 | |||
480 | } | ||
481 | |||
482 | GL_APICALL void GL_APIENTRY glSampleCoverage(GLfloat value, GLboolean invert) | ||
483 | { | ||
484 | |||
485 | } | ||
486 | |||
487 | GL_APICALL void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height) | ||
488 | { | ||
489 | |||
490 | } | ||
491 | |||
492 | GL_APICALL void GL_APIENTRY glShaderBinary(GLsizei count, const GLuint * shaders, GLenum binaryformat, const void * binary, GLsizei length) | ||
493 | { | ||
494 | |||
495 | } | ||
496 | |||
497 | GL_APICALL void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length) | ||
498 | { | ||
499 | |||
500 | } | ||
501 | |||
502 | GL_APICALL void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) | ||
503 | { | ||
504 | |||
505 | } | ||
506 | |||
507 | GL_APICALL void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) | ||
508 | { | ||
509 | |||
510 | } | ||
511 | |||
512 | GL_APICALL void GL_APIENTRY glStencilMask(GLuint mask) | ||
513 | { | ||
514 | |||
515 | } | ||
516 | |||
517 | GL_APICALL void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask) | ||
518 | { | ||
519 | |||
520 | } | ||
521 | |||
522 | GL_APICALL void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) | ||
523 | { | ||
524 | |||
525 | } | ||
526 | |||
527 | GL_APICALL void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) | ||
528 | { | ||
529 | |||
530 | } | ||
531 | |||
532 | GL_APICALL void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) | ||
533 | { | ||
534 | |||
535 | } | ||
536 | |||
537 | GL_APICALL void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) | ||
538 | { | ||
539 | |||
540 | } | ||
541 | |||
542 | GL_APICALL void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params) | ||
543 | { | ||
544 | |||
545 | } | ||
546 | |||
547 | GL_APICALL void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) | ||
548 | { | ||
549 | |||
550 | } | ||
551 | |||
552 | GL_APICALL void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint * params) | ||
553 | { | ||
554 | |||
555 | } | ||
556 | |||
557 | GL_APICALL void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) | ||
558 | { | ||
559 | |||
560 | } | ||
561 | |||
562 | GL_APICALL void GL_APIENTRY glUniform1f(GLint location, GLfloat v0) | ||
563 | { | ||
564 | |||
565 | } | ||
566 | |||
567 | GL_APICALL void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat * value) | ||
568 | { | ||
569 | |||
570 | } | ||
571 | |||
572 | GL_APICALL void GL_APIENTRY glUniform1i(GLint location, GLint v0) | ||
573 | { | ||
574 | |||
575 | } | ||
576 | |||
577 | GL_APICALL void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint * value) | ||
578 | { | ||
579 | |||
580 | } | ||
581 | |||
582 | GL_APICALL void GL_APIENTRY glUniform2f(GLint location, GLfloat v0, GLfloat v1) | ||
583 | { | ||
584 | |||
585 | } | ||
586 | |||
587 | GL_APICALL void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat * value) | ||
588 | { | ||
589 | |||
590 | } | ||
591 | |||
592 | GL_APICALL void GL_APIENTRY glUniform2i(GLint location, GLint v0, GLint v1) | ||
593 | { | ||
594 | |||
595 | } | ||
596 | |||
597 | GL_APICALL void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint * value) | ||
598 | { | ||
599 | |||
600 | } | ||
601 | |||
602 | GL_APICALL void GL_APIENTRY glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) | ||
603 | { | ||
604 | |||
605 | } | ||
606 | |||
607 | GL_APICALL void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat * value) | ||
608 | { | ||
609 | |||
610 | } | ||
611 | |||
612 | GL_APICALL void GL_APIENTRY glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) | ||
613 | { | ||
614 | |||
615 | } | ||
616 | |||
617 | GL_APICALL void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint * value) | ||
618 | { | ||
619 | |||
620 | } | ||
621 | |||
622 | GL_APICALL void GL_APIENTRY glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) | ||
623 | { | ||
624 | |||
625 | } | ||
626 | |||
627 | GL_APICALL void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat * value) | ||
628 | { | ||
629 | |||
630 | } | ||
631 | |||
632 | GL_APICALL void GL_APIENTRY glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) | ||
633 | { | ||
634 | |||
635 | } | ||
636 | |||
637 | GL_APICALL void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint * value) | ||
638 | { | ||
639 | |||
640 | } | ||
641 | |||
642 | GL_APICALL void GL_APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | ||
643 | { | ||
644 | |||
645 | } | ||
646 | |||
647 | GL_APICALL void GL_APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | ||
648 | { | ||
649 | |||
650 | } | ||
651 | |||
652 | GL_APICALL void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) | ||
653 | { | ||
654 | |||
655 | } | ||
656 | |||
657 | GL_APICALL void GL_APIENTRY glUseProgram(GLuint program) | ||
658 | { | ||
659 | |||
660 | } | ||
661 | |||
662 | GL_APICALL void GL_APIENTRY glValidateProgram(GLuint program) | ||
663 | { | ||
664 | |||
665 | } | ||
666 | |||
667 | GL_APICALL void GL_APIENTRY glVertexAttrib1f(GLuint index, GLfloat x) | ||
668 | { | ||
669 | |||
670 | } | ||
671 | |||
672 | GL_APICALL void GL_APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat * v) | ||
673 | { | ||
674 | |||
675 | } | ||
676 | |||
677 | GL_APICALL void GL_APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) | ||
678 | { | ||
679 | |||
680 | } | ||
681 | |||
682 | GL_APICALL void GL_APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat * v) | ||
683 | { | ||
684 | |||
685 | } | ||
686 | |||
687 | GL_APICALL void GL_APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) | ||
688 | { | ||
689 | |||
690 | } | ||
691 | |||
692 | GL_APICALL void GL_APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat * v) | ||
693 | { | ||
694 | |||
695 | } | ||
696 | |||
697 | GL_APICALL void GL_APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) | ||
698 | { | ||
699 | |||
700 | } | ||
701 | |||
702 | GL_APICALL void GL_APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat * v) | ||
703 | { | ||
704 | |||
705 | } | ||
706 | |||
707 | GL_APICALL void GL_APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer) | ||
708 | { | ||
709 | |||
710 | } | ||
711 | |||
712 | GL_APICALL void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height) | ||
713 | { | ||
714 | |||
715 | } | ||
716 | |||
717 | GL_APICALL void GL_APIENTRY glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) | ||
718 | { | ||
719 | |||
720 | } | ||
721 | |||
722 | GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) | ||
723 | { | ||
724 | |||
725 | } | ||
726 | |||
727 | } // extern "C" | ||
728 | |||