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-rw-r--r--recipes/opengldummy/files/gles2.cpp728
1 files changed, 728 insertions, 0 deletions
diff --git a/recipes/opengldummy/files/gles2.cpp b/recipes/opengldummy/files/gles2.cpp
new file mode 100644
index 0000000..3f632a3
--- /dev/null
+++ b/recipes/opengldummy/files/gles2.cpp
@@ -0,0 +1,728 @@
1// Automatically generated file, do not edit.
2
3#include <GLES2/gl2.h>
4
5extern "C" {
6
7GL_APICALL void GL_APIENTRY glActiveTexture(GLenum texture)
8{
9
10}
11
12GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader)
13{
14
15}
16
17GL_APICALL void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar * name)
18{
19
20}
21
22GL_APICALL void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer)
23{
24
25}
26
27GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)
28{
29
30}
31
32GL_APICALL void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer)
33{
34
35}
36
37GL_APICALL void GL_APIENTRY glBindTexture(GLenum target, GLuint texture)
38{
39
40}
41
42GL_APICALL void GL_APIENTRY glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
43{
44
45}
46
47GL_APICALL void GL_APIENTRY glBlendEquation(GLenum mode)
48{
49
50}
51
52GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
53{
54
55}
56
57GL_APICALL void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
58{
59
60}
61
62GL_APICALL void GL_APIENTRY glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
63{
64
65}
66
67GL_APICALL void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const void * data, GLenum usage)
68{
69
70}
71
72GL_APICALL void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void * data)
73{
74
75}
76
77GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target)
78{
79 return 0;
80}
81
82GL_APICALL void GL_APIENTRY glClear(GLbitfield mask)
83{
84
85}
86
87GL_APICALL void GL_APIENTRY glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
88{
89
90}
91
92GL_APICALL void GL_APIENTRY glClearDepthf(GLfloat d)
93{
94
95}
96
97GL_APICALL void GL_APIENTRY glClearStencil(GLint s)
98{
99
100}
101
102GL_APICALL void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
103{
104
105}
106
107GL_APICALL void GL_APIENTRY glCompileShader(GLuint shader)
108{
109
110}
111
112GL_APICALL void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data)
113{
114
115}
116
117GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data)
118{
119
120}
121
122GL_APICALL void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
123{
124
125}
126
127GL_APICALL void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
128{
129
130}
131
132GL_APICALL GLuint GL_APIENTRY glCreateProgram()
133{
134 return 0;
135}
136
137GL_APICALL GLuint GL_APIENTRY glCreateShader(GLenum type)
138{
139 return 0;
140}
141
142GL_APICALL void GL_APIENTRY glCullFace(GLenum mode)
143{
144
145}
146
147GL_APICALL void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint * buffers)
148{
149
150}
151
152GL_APICALL void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers)
153{
154
155}
156
157GL_APICALL void GL_APIENTRY glDeleteProgram(GLuint program)
158{
159
160}
161
162GL_APICALL void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers)
163{
164
165}
166
167GL_APICALL void GL_APIENTRY glDeleteShader(GLuint shader)
168{
169
170}
171
172GL_APICALL void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint * textures)
173{
174
175}
176
177GL_APICALL void GL_APIENTRY glDepthFunc(GLenum func)
178{
179
180}
181
182GL_APICALL void GL_APIENTRY glDepthMask(GLboolean flag)
183{
184
185}
186
187GL_APICALL void GL_APIENTRY glDepthRangef(GLfloat n, GLfloat f)
188{
189
190}
191
192GL_APICALL void GL_APIENTRY glDetachShader(GLuint program, GLuint shader)
193{
194
195}
196
197GL_APICALL void GL_APIENTRY glDisable(GLenum cap)
198{
199
200}
201
202GL_APICALL void GL_APIENTRY glDisableVertexAttribArray(GLuint index)
203{
204
205}
206
207GL_APICALL void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
208{
209
210}
211
212GL_APICALL void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices)
213{
214
215}
216
217GL_APICALL void GL_APIENTRY glEnable(GLenum cap)
218{
219
220}
221
222GL_APICALL void GL_APIENTRY glEnableVertexAttribArray(GLuint index)
223{
224
225}
226
227GL_APICALL void GL_APIENTRY glFinish()
228{
229
230}
231
232GL_APICALL void GL_APIENTRY glFlush()
233{
234
235}
236
237GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
238{
239
240}
241
242GL_APICALL void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
243{
244
245}
246
247GL_APICALL void GL_APIENTRY glFrontFace(GLenum mode)
248{
249
250}
251
252GL_APICALL void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers)
253{
254
255}
256
257GL_APICALL void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers)
258{
259
260}
261
262GL_APICALL void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
263{
264
265}
266
267GL_APICALL void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures)
268{
269
270}
271
272GL_APICALL void GL_APIENTRY glGenerateMipmap(GLenum target)
273{
274
275}
276
277GL_APICALL void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
278{
279
280}
281
282GL_APICALL void GL_APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
283{
284
285}
286
287GL_APICALL void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders)
288{
289
290}
291
292GL_APICALL GLint GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar * name)
293{
294 return 0;
295}
296
297GL_APICALL void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* data)
298{
299
300}
301
302GL_APICALL void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
303{
304
305}
306
307GL_APICALL GLenum GL_APIENTRY glGetError()
308{
309 return 0;
310}
311
312GL_APICALL void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* data)
313{
314
315}
316
317GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
318{
319
320}
321
322GL_APICALL void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* data)
323{
324
325}
326
327GL_APICALL void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
328{
329
330}
331
332GL_APICALL void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint* params)
333{
334
335}
336
337GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
338{
339
340}
341
342GL_APICALL void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
343{
344
345}
346
347GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
348{
349
350}
351
352GL_APICALL void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* source)
353{
354
355}
356
357GL_APICALL void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
358{
359
360}
361
362GL_APICALL const GLubyte * GL_APIENTRY glGetString(GLenum name)
363{
364 return 0;
365}
366
367GL_APICALL void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
368{
369
370}
371
372GL_APICALL void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
373{
374
375}
376
377GL_APICALL GLint GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar * name)
378{
379 return 0;
380}
381
382GL_APICALL void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat* params)
383{
384
385}
386
387GL_APICALL void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint* params)
388{
389
390}
391
392GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, void ** pointer)
393{
394
395}
396
397GL_APICALL void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
398{
399
400}
401
402GL_APICALL void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
403{
404
405}
406
407GL_APICALL void GL_APIENTRY glHint(GLenum target, GLenum mode)
408{
409
410}
411
412GL_APICALL GLboolean GL_APIENTRY glIsBuffer(GLuint buffer)
413{
414 return 0;
415}
416
417GL_APICALL GLboolean GL_APIENTRY glIsEnabled(GLenum cap)
418{
419 return 0;
420}
421
422GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer)
423{
424 return 0;
425}
426
427GL_APICALL GLboolean GL_APIENTRY glIsProgram(GLuint program)
428{
429 return 0;
430}
431
432GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer)
433{
434 return 0;
435}
436
437GL_APICALL GLboolean GL_APIENTRY glIsShader(GLuint shader)
438{
439 return 0;
440}
441
442GL_APICALL GLboolean GL_APIENTRY glIsTexture(GLuint texture)
443{
444 return 0;
445}
446
447GL_APICALL void GL_APIENTRY glLineWidth(GLfloat width)
448{
449
450}
451
452GL_APICALL void GL_APIENTRY glLinkProgram(GLuint program)
453{
454
455}
456
457GL_APICALL void GL_APIENTRY glPixelStorei(GLenum pname, GLint param)
458{
459
460}
461
462GL_APICALL void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
463{
464
465}
466
467GL_APICALL void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
468{
469
470}
471
472GL_APICALL void GL_APIENTRY glReleaseShaderCompiler()
473{
474
475}
476
477GL_APICALL void GL_APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
478{
479
480}
481
482GL_APICALL void GL_APIENTRY glSampleCoverage(GLfloat value, GLboolean invert)
483{
484
485}
486
487GL_APICALL void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
488{
489
490}
491
492GL_APICALL void GL_APIENTRY glShaderBinary(GLsizei count, const GLuint * shaders, GLenum binaryformat, const void * binary, GLsizei length)
493{
494
495}
496
497GL_APICALL void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length)
498{
499
500}
501
502GL_APICALL void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
503{
504
505}
506
507GL_APICALL void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
508{
509
510}
511
512GL_APICALL void GL_APIENTRY glStencilMask(GLuint mask)
513{
514
515}
516
517GL_APICALL void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask)
518{
519
520}
521
522GL_APICALL void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
523{
524
525}
526
527GL_APICALL void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
528{
529
530}
531
532GL_APICALL void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels)
533{
534
535}
536
537GL_APICALL void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
538{
539
540}
541
542GL_APICALL void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params)
543{
544
545}
546
547GL_APICALL void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
548{
549
550}
551
552GL_APICALL void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint * params)
553{
554
555}
556
557GL_APICALL void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels)
558{
559
560}
561
562GL_APICALL void GL_APIENTRY glUniform1f(GLint location, GLfloat v0)
563{
564
565}
566
567GL_APICALL void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat * value)
568{
569
570}
571
572GL_APICALL void GL_APIENTRY glUniform1i(GLint location, GLint v0)
573{
574
575}
576
577GL_APICALL void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint * value)
578{
579
580}
581
582GL_APICALL void GL_APIENTRY glUniform2f(GLint location, GLfloat v0, GLfloat v1)
583{
584
585}
586
587GL_APICALL void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat * value)
588{
589
590}
591
592GL_APICALL void GL_APIENTRY glUniform2i(GLint location, GLint v0, GLint v1)
593{
594
595}
596
597GL_APICALL void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint * value)
598{
599
600}
601
602GL_APICALL void GL_APIENTRY glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
603{
604
605}
606
607GL_APICALL void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat * value)
608{
609
610}
611
612GL_APICALL void GL_APIENTRY glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
613{
614
615}
616
617GL_APICALL void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint * value)
618{
619
620}
621
622GL_APICALL void GL_APIENTRY glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
623{
624
625}
626
627GL_APICALL void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat * value)
628{
629
630}
631
632GL_APICALL void GL_APIENTRY glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
633{
634
635}
636
637GL_APICALL void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint * value)
638{
639
640}
641
642GL_APICALL void GL_APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
643{
644
645}
646
647GL_APICALL void GL_APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
648{
649
650}
651
652GL_APICALL void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
653{
654
655}
656
657GL_APICALL void GL_APIENTRY glUseProgram(GLuint program)
658{
659
660}
661
662GL_APICALL void GL_APIENTRY glValidateProgram(GLuint program)
663{
664
665}
666
667GL_APICALL void GL_APIENTRY glVertexAttrib1f(GLuint index, GLfloat x)
668{
669
670}
671
672GL_APICALL void GL_APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat * v)
673{
674
675}
676
677GL_APICALL void GL_APIENTRY glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
678{
679
680}
681
682GL_APICALL void GL_APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat * v)
683{
684
685}
686
687GL_APICALL void GL_APIENTRY glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
688{
689
690}
691
692GL_APICALL void GL_APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat * v)
693{
694
695}
696
697GL_APICALL void GL_APIENTRY glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
698{
699
700}
701
702GL_APICALL void GL_APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat * v)
703{
704
705}
706
707GL_APICALL void GL_APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer)
708{
709
710}
711
712GL_APICALL void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
713{
714
715}
716
717GL_APICALL void GL_APIENTRY glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
718{
719
720}
721
722GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
723{
724
725}
726
727} // extern "C"
728