diff options
Diffstat (limited to 'recipes/opengldummy/files/headers/GLES3/gl3.h')
-rw-r--r-- | recipes/opengldummy/files/headers/GLES3/gl3.h | 937 |
1 files changed, 937 insertions, 0 deletions
diff --git a/recipes/opengldummy/files/headers/GLES3/gl3.h b/recipes/opengldummy/files/headers/GLES3/gl3.h new file mode 100644 index 0000000..81b63bd --- /dev/null +++ b/recipes/opengldummy/files/headers/GLES3/gl3.h | |||
@@ -0,0 +1,937 @@ | |||
1 | #ifndef __gl3_h_ | ||
2 | #define __gl3_h_ 1 | ||
3 | |||
4 | #ifdef __cplusplus | ||
5 | extern "C" { | ||
6 | #endif | ||
7 | |||
8 | /* | ||
9 | ** Copyright (c) 2013 The Khronos Group Inc. | ||
10 | ** | ||
11 | ** Permission is hereby granted, free of charge, to any person obtaining a | ||
12 | ** copy of this software and/or associated documentation files (the | ||
13 | ** "Materials"), to deal in the Materials without restriction, including | ||
14 | ** without limitation the rights to use, copy, modify, merge, publish, | ||
15 | ** distribute, sublicense, and/or sell copies of the Materials, and to | ||
16 | ** permit persons to whom the Materials are furnished to do so, subject to | ||
17 | ** the following conditions: | ||
18 | ** | ||
19 | ** The above copyright notice and this permission notice shall be included | ||
20 | ** in all copies or substantial portions of the Materials. | ||
21 | ** | ||
22 | ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | ||
23 | ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | ||
24 | ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | ||
25 | ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY | ||
26 | ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, | ||
27 | ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE | ||
28 | ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. | ||
29 | */ | ||
30 | /* | ||
31 | ** This header is generated from the Khronos OpenGL / OpenGL ES XML | ||
32 | ** API Registry. The current version of the Registry, generator scripts | ||
33 | ** used to make the header, and the header can be found at | ||
34 | ** http://www.opengl.org/registry/ | ||
35 | ** | ||
36 | ** Khronos $Revision$ on $Date$ | ||
37 | */ | ||
38 | |||
39 | #include <GLES3/gl3platform.h> | ||
40 | |||
41 | /* Generated C header for: | ||
42 | * API: gles2 | ||
43 | * Profile: common | ||
44 | * Versions considered: [23]\.[0-9] | ||
45 | * Versions emitted: .* | ||
46 | * Default extensions included: None | ||
47 | * Additional extensions included: _nomatch_^ | ||
48 | * Extensions removed: _nomatch_^ | ||
49 | */ | ||
50 | |||
51 | #ifndef GL_ES_VERSION_2_0 | ||
52 | #define GL_ES_VERSION_2_0 1 | ||
53 | #include <KHR/khrplatform.h> | ||
54 | typedef khronos_int8_t GLbyte; | ||
55 | typedef khronos_float_t GLclampf; | ||
56 | typedef khronos_int32_t GLfixed; | ||
57 | typedef short GLshort; | ||
58 | typedef unsigned short GLushort; | ||
59 | typedef void GLvoid; | ||
60 | typedef struct __GLsync *GLsync; | ||
61 | typedef khronos_int64_t GLint64; | ||
62 | typedef khronos_uint64_t GLuint64; | ||
63 | typedef unsigned int GLenum; | ||
64 | typedef unsigned int GLuint; | ||
65 | typedef char GLchar; | ||
66 | typedef khronos_float_t GLfloat; | ||
67 | typedef khronos_ssize_t GLsizeiptr; | ||
68 | typedef khronos_intptr_t GLintptr; | ||
69 | typedef unsigned int GLbitfield; | ||
70 | typedef int GLint; | ||
71 | typedef unsigned char GLboolean; | ||
72 | typedef int GLsizei; | ||
73 | typedef khronos_uint8_t GLubyte; | ||
74 | #define GL_DEPTH_BUFFER_BIT 0x00000100 | ||
75 | #define GL_STENCIL_BUFFER_BIT 0x00000400 | ||
76 | #define GL_COLOR_BUFFER_BIT 0x00004000 | ||
77 | #define GL_FALSE 0 | ||
78 | #define GL_TRUE 1 | ||
79 | #define GL_POINTS 0x0000 | ||
80 | #define GL_LINES 0x0001 | ||
81 | #define GL_LINE_LOOP 0x0002 | ||
82 | #define GL_LINE_STRIP 0x0003 | ||
83 | #define GL_TRIANGLES 0x0004 | ||
84 | #define GL_TRIANGLE_STRIP 0x0005 | ||
85 | #define GL_TRIANGLE_FAN 0x0006 | ||
86 | #define GL_ZERO 0 | ||
87 | #define GL_ONE 1 | ||
88 | #define GL_SRC_COLOR 0x0300 | ||
89 | #define GL_ONE_MINUS_SRC_COLOR 0x0301 | ||
90 | #define GL_SRC_ALPHA 0x0302 | ||
91 | #define GL_ONE_MINUS_SRC_ALPHA 0x0303 | ||
92 | #define GL_DST_ALPHA 0x0304 | ||
93 | #define GL_ONE_MINUS_DST_ALPHA 0x0305 | ||
94 | #define GL_DST_COLOR 0x0306 | ||
95 | #define GL_ONE_MINUS_DST_COLOR 0x0307 | ||
96 | #define GL_SRC_ALPHA_SATURATE 0x0308 | ||
97 | #define GL_FUNC_ADD 0x8006 | ||
98 | #define GL_BLEND_EQUATION 0x8009 | ||
99 | #define GL_BLEND_EQUATION_RGB 0x8009 | ||
100 | #define GL_BLEND_EQUATION_ALPHA 0x883D | ||
101 | #define GL_FUNC_SUBTRACT 0x800A | ||
102 | #define GL_FUNC_REVERSE_SUBTRACT 0x800B | ||
103 | #define GL_BLEND_DST_RGB 0x80C8 | ||
104 | #define GL_BLEND_SRC_RGB 0x80C9 | ||
105 | #define GL_BLEND_DST_ALPHA 0x80CA | ||
106 | #define GL_BLEND_SRC_ALPHA 0x80CB | ||
107 | #define GL_CONSTANT_COLOR 0x8001 | ||
108 | #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 | ||
109 | #define GL_CONSTANT_ALPHA 0x8003 | ||
110 | #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 | ||
111 | #define GL_BLEND_COLOR 0x8005 | ||
112 | #define GL_ARRAY_BUFFER 0x8892 | ||
113 | #define GL_ELEMENT_ARRAY_BUFFER 0x8893 | ||
114 | #define GL_ARRAY_BUFFER_BINDING 0x8894 | ||
115 | #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 | ||
116 | #define GL_STREAM_DRAW 0x88E0 | ||
117 | #define GL_STATIC_DRAW 0x88E4 | ||
118 | #define GL_DYNAMIC_DRAW 0x88E8 | ||
119 | #define GL_BUFFER_SIZE 0x8764 | ||
120 | #define GL_BUFFER_USAGE 0x8765 | ||
121 | #define GL_CURRENT_VERTEX_ATTRIB 0x8626 | ||
122 | #define GL_FRONT 0x0404 | ||
123 | #define GL_BACK 0x0405 | ||
124 | #define GL_FRONT_AND_BACK 0x0408 | ||
125 | #define GL_TEXTURE_2D 0x0DE1 | ||
126 | #define GL_CULL_FACE 0x0B44 | ||
127 | #define GL_BLEND 0x0BE2 | ||
128 | #define GL_DITHER 0x0BD0 | ||
129 | #define GL_STENCIL_TEST 0x0B90 | ||
130 | #define GL_DEPTH_TEST 0x0B71 | ||
131 | #define GL_SCISSOR_TEST 0x0C11 | ||
132 | #define GL_POLYGON_OFFSET_FILL 0x8037 | ||
133 | #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E | ||
134 | #define GL_SAMPLE_COVERAGE 0x80A0 | ||
135 | #define GL_NO_ERROR 0 | ||
136 | #define GL_INVALID_ENUM 0x0500 | ||
137 | #define GL_INVALID_VALUE 0x0501 | ||
138 | #define GL_INVALID_OPERATION 0x0502 | ||
139 | #define GL_OUT_OF_MEMORY 0x0505 | ||
140 | #define GL_CW 0x0900 | ||
141 | #define GL_CCW 0x0901 | ||
142 | #define GL_LINE_WIDTH 0x0B21 | ||
143 | #define GL_ALIASED_POINT_SIZE_RANGE 0x846D | ||
144 | #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E | ||
145 | #define GL_CULL_FACE_MODE 0x0B45 | ||
146 | #define GL_FRONT_FACE 0x0B46 | ||
147 | #define GL_DEPTH_RANGE 0x0B70 | ||
148 | #define GL_DEPTH_WRITEMASK 0x0B72 | ||
149 | #define GL_DEPTH_CLEAR_VALUE 0x0B73 | ||
150 | #define GL_DEPTH_FUNC 0x0B74 | ||
151 | #define GL_STENCIL_CLEAR_VALUE 0x0B91 | ||
152 | #define GL_STENCIL_FUNC 0x0B92 | ||
153 | #define GL_STENCIL_FAIL 0x0B94 | ||
154 | #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 | ||
155 | #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 | ||
156 | #define GL_STENCIL_REF 0x0B97 | ||
157 | #define GL_STENCIL_VALUE_MASK 0x0B93 | ||
158 | #define GL_STENCIL_WRITEMASK 0x0B98 | ||
159 | #define GL_STENCIL_BACK_FUNC 0x8800 | ||
160 | #define GL_STENCIL_BACK_FAIL 0x8801 | ||
161 | #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 | ||
162 | #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 | ||
163 | #define GL_STENCIL_BACK_REF 0x8CA3 | ||
164 | #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 | ||
165 | #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 | ||
166 | #define GL_VIEWPORT 0x0BA2 | ||
167 | #define GL_SCISSOR_BOX 0x0C10 | ||
168 | #define GL_COLOR_CLEAR_VALUE 0x0C22 | ||
169 | #define GL_COLOR_WRITEMASK 0x0C23 | ||
170 | #define GL_UNPACK_ALIGNMENT 0x0CF5 | ||
171 | #define GL_PACK_ALIGNMENT 0x0D05 | ||
172 | #define GL_MAX_TEXTURE_SIZE 0x0D33 | ||
173 | #define GL_MAX_VIEWPORT_DIMS 0x0D3A | ||
174 | #define GL_SUBPIXEL_BITS 0x0D50 | ||
175 | #define GL_RED_BITS 0x0D52 | ||
176 | #define GL_GREEN_BITS 0x0D53 | ||
177 | #define GL_BLUE_BITS 0x0D54 | ||
178 | #define GL_ALPHA_BITS 0x0D55 | ||
179 | #define GL_DEPTH_BITS 0x0D56 | ||
180 | #define GL_STENCIL_BITS 0x0D57 | ||
181 | #define GL_POLYGON_OFFSET_UNITS 0x2A00 | ||
182 | #define GL_POLYGON_OFFSET_FACTOR 0x8038 | ||
183 | #define GL_TEXTURE_BINDING_2D 0x8069 | ||
184 | #define GL_SAMPLE_BUFFERS 0x80A8 | ||
185 | #define GL_SAMPLES 0x80A9 | ||
186 | #define GL_SAMPLE_COVERAGE_VALUE 0x80AA | ||
187 | #define GL_SAMPLE_COVERAGE_INVERT 0x80AB | ||
188 | #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 | ||
189 | #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 | ||
190 | #define GL_DONT_CARE 0x1100 | ||
191 | #define GL_FASTEST 0x1101 | ||
192 | #define GL_NICEST 0x1102 | ||
193 | #define GL_GENERATE_MIPMAP_HINT 0x8192 | ||
194 | #define GL_BYTE 0x1400 | ||
195 | #define GL_UNSIGNED_BYTE 0x1401 | ||
196 | #define GL_SHORT 0x1402 | ||
197 | #define GL_UNSIGNED_SHORT 0x1403 | ||
198 | #define GL_INT 0x1404 | ||
199 | #define GL_UNSIGNED_INT 0x1405 | ||
200 | #define GL_FLOAT 0x1406 | ||
201 | #define GL_FIXED 0x140C | ||
202 | #define GL_DEPTH_COMPONENT 0x1902 | ||
203 | #define GL_ALPHA 0x1906 | ||
204 | #define GL_RGB 0x1907 | ||
205 | #define GL_RGBA 0x1908 | ||
206 | #define GL_LUMINANCE 0x1909 | ||
207 | #define GL_LUMINANCE_ALPHA 0x190A | ||
208 | #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 | ||
209 | #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 | ||
210 | #define GL_UNSIGNED_SHORT_5_6_5 0x8363 | ||
211 | #define GL_FRAGMENT_SHADER 0x8B30 | ||
212 | #define GL_VERTEX_SHADER 0x8B31 | ||
213 | #define GL_MAX_VERTEX_ATTRIBS 0x8869 | ||
214 | #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB | ||
215 | #define GL_MAX_VARYING_VECTORS 0x8DFC | ||
216 | #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D | ||
217 | #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C | ||
218 | #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 | ||
219 | #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD | ||
220 | #define GL_SHADER_TYPE 0x8B4F | ||
221 | #define GL_DELETE_STATUS 0x8B80 | ||
222 | #define GL_LINK_STATUS 0x8B82 | ||
223 | #define GL_VALIDATE_STATUS 0x8B83 | ||
224 | #define GL_ATTACHED_SHADERS 0x8B85 | ||
225 | #define GL_ACTIVE_UNIFORMS 0x8B86 | ||
226 | #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 | ||
227 | #define GL_ACTIVE_ATTRIBUTES 0x8B89 | ||
228 | #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A | ||
229 | #define GL_SHADING_LANGUAGE_VERSION 0x8B8C | ||
230 | #define GL_CURRENT_PROGRAM 0x8B8D | ||
231 | #define GL_NEVER 0x0200 | ||
232 | #define GL_LESS 0x0201 | ||
233 | #define GL_EQUAL 0x0202 | ||
234 | #define GL_LEQUAL 0x0203 | ||
235 | #define GL_GREATER 0x0204 | ||
236 | #define GL_NOTEQUAL 0x0205 | ||
237 | #define GL_GEQUAL 0x0206 | ||
238 | #define GL_ALWAYS 0x0207 | ||
239 | #define GL_KEEP 0x1E00 | ||
240 | #define GL_REPLACE 0x1E01 | ||
241 | #define GL_INCR 0x1E02 | ||
242 | #define GL_DECR 0x1E03 | ||
243 | #define GL_INVERT 0x150A | ||
244 | #define GL_INCR_WRAP 0x8507 | ||
245 | #define GL_DECR_WRAP 0x8508 | ||
246 | #define GL_VENDOR 0x1F00 | ||
247 | #define GL_RENDERER 0x1F01 | ||
248 | #define GL_VERSION 0x1F02 | ||
249 | #define GL_EXTENSIONS 0x1F03 | ||
250 | #define GL_NEAREST 0x2600 | ||
251 | #define GL_LINEAR 0x2601 | ||
252 | #define GL_NEAREST_MIPMAP_NEAREST 0x2700 | ||
253 | #define GL_LINEAR_MIPMAP_NEAREST 0x2701 | ||
254 | #define GL_NEAREST_MIPMAP_LINEAR 0x2702 | ||
255 | #define GL_LINEAR_MIPMAP_LINEAR 0x2703 | ||
256 | #define GL_TEXTURE_MAG_FILTER 0x2800 | ||
257 | #define GL_TEXTURE_MIN_FILTER 0x2801 | ||
258 | #define GL_TEXTURE_WRAP_S 0x2802 | ||
259 | #define GL_TEXTURE_WRAP_T 0x2803 | ||
260 | #define GL_TEXTURE 0x1702 | ||
261 | #define GL_TEXTURE_CUBE_MAP 0x8513 | ||
262 | #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 | ||
263 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 | ||
264 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 | ||
265 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 | ||
266 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 | ||
267 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 | ||
268 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A | ||
269 | #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C | ||
270 | #define GL_TEXTURE0 0x84C0 | ||
271 | #define GL_TEXTURE1 0x84C1 | ||
272 | #define GL_TEXTURE2 0x84C2 | ||
273 | #define GL_TEXTURE3 0x84C3 | ||
274 | #define GL_TEXTURE4 0x84C4 | ||
275 | #define GL_TEXTURE5 0x84C5 | ||
276 | #define GL_TEXTURE6 0x84C6 | ||
277 | #define GL_TEXTURE7 0x84C7 | ||
278 | #define GL_TEXTURE8 0x84C8 | ||
279 | #define GL_TEXTURE9 0x84C9 | ||
280 | #define GL_TEXTURE10 0x84CA | ||
281 | #define GL_TEXTURE11 0x84CB | ||
282 | #define GL_TEXTURE12 0x84CC | ||
283 | #define GL_TEXTURE13 0x84CD | ||
284 | #define GL_TEXTURE14 0x84CE | ||
285 | #define GL_TEXTURE15 0x84CF | ||
286 | #define GL_TEXTURE16 0x84D0 | ||
287 | #define GL_TEXTURE17 0x84D1 | ||
288 | #define GL_TEXTURE18 0x84D2 | ||
289 | #define GL_TEXTURE19 0x84D3 | ||
290 | #define GL_TEXTURE20 0x84D4 | ||
291 | #define GL_TEXTURE21 0x84D5 | ||
292 | #define GL_TEXTURE22 0x84D6 | ||
293 | #define GL_TEXTURE23 0x84D7 | ||
294 | #define GL_TEXTURE24 0x84D8 | ||
295 | #define GL_TEXTURE25 0x84D9 | ||
296 | #define GL_TEXTURE26 0x84DA | ||
297 | #define GL_TEXTURE27 0x84DB | ||
298 | #define GL_TEXTURE28 0x84DC | ||
299 | #define GL_TEXTURE29 0x84DD | ||
300 | #define GL_TEXTURE30 0x84DE | ||
301 | #define GL_TEXTURE31 0x84DF | ||
302 | #define GL_ACTIVE_TEXTURE 0x84E0 | ||
303 | #define GL_REPEAT 0x2901 | ||
304 | #define GL_CLAMP_TO_EDGE 0x812F | ||
305 | #define GL_MIRRORED_REPEAT 0x8370 | ||
306 | #define GL_FLOAT_VEC2 0x8B50 | ||
307 | #define GL_FLOAT_VEC3 0x8B51 | ||
308 | #define GL_FLOAT_VEC4 0x8B52 | ||
309 | #define GL_INT_VEC2 0x8B53 | ||
310 | #define GL_INT_VEC3 0x8B54 | ||
311 | #define GL_INT_VEC4 0x8B55 | ||
312 | #define GL_BOOL 0x8B56 | ||
313 | #define GL_BOOL_VEC2 0x8B57 | ||
314 | #define GL_BOOL_VEC3 0x8B58 | ||
315 | #define GL_BOOL_VEC4 0x8B59 | ||
316 | #define GL_FLOAT_MAT2 0x8B5A | ||
317 | #define GL_FLOAT_MAT3 0x8B5B | ||
318 | #define GL_FLOAT_MAT4 0x8B5C | ||
319 | #define GL_SAMPLER_2D 0x8B5E | ||
320 | #define GL_SAMPLER_CUBE 0x8B60 | ||
321 | #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 | ||
322 | #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 | ||
323 | #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 | ||
324 | #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 | ||
325 | #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A | ||
326 | #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 | ||
327 | #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F | ||
328 | #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A | ||
329 | #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B | ||
330 | #define GL_COMPILE_STATUS 0x8B81 | ||
331 | #define GL_INFO_LOG_LENGTH 0x8B84 | ||
332 | #define GL_SHADER_SOURCE_LENGTH 0x8B88 | ||
333 | #define GL_SHADER_COMPILER 0x8DFA | ||
334 | #define GL_SHADER_BINARY_FORMATS 0x8DF8 | ||
335 | #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 | ||
336 | #define GL_LOW_FLOAT 0x8DF0 | ||
337 | #define GL_MEDIUM_FLOAT 0x8DF1 | ||
338 | #define GL_HIGH_FLOAT 0x8DF2 | ||
339 | #define GL_LOW_INT 0x8DF3 | ||
340 | #define GL_MEDIUM_INT 0x8DF4 | ||
341 | #define GL_HIGH_INT 0x8DF5 | ||
342 | #define GL_FRAMEBUFFER 0x8D40 | ||
343 | #define GL_RENDERBUFFER 0x8D41 | ||
344 | #define GL_RGBA4 0x8056 | ||
345 | #define GL_RGB5_A1 0x8057 | ||
346 | #define GL_RGB565 0x8D62 | ||
347 | #define GL_DEPTH_COMPONENT16 0x81A5 | ||
348 | #define GL_STENCIL_INDEX8 0x8D48 | ||
349 | #define GL_RENDERBUFFER_WIDTH 0x8D42 | ||
350 | #define GL_RENDERBUFFER_HEIGHT 0x8D43 | ||
351 | #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 | ||
352 | #define GL_RENDERBUFFER_RED_SIZE 0x8D50 | ||
353 | #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 | ||
354 | #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 | ||
355 | #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 | ||
356 | #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 | ||
357 | #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 | ||
358 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 | ||
359 | #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 | ||
360 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 | ||
361 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 | ||
362 | #define GL_COLOR_ATTACHMENT0 0x8CE0 | ||
363 | #define GL_DEPTH_ATTACHMENT 0x8D00 | ||
364 | #define GL_STENCIL_ATTACHMENT 0x8D20 | ||
365 | #define GL_NONE 0 | ||
366 | #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 | ||
367 | #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 | ||
368 | #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 | ||
369 | #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 | ||
370 | #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD | ||
371 | #define GL_FRAMEBUFFER_BINDING 0x8CA6 | ||
372 | #define GL_RENDERBUFFER_BINDING 0x8CA7 | ||
373 | #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 | ||
374 | #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 | ||
375 | GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | ||
376 | GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); | ||
377 | GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name); | ||
378 | GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); | ||
379 | GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); | ||
380 | GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); | ||
381 | GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); | ||
382 | GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | ||
383 | GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode); | ||
384 | GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); | ||
385 | GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); | ||
386 | GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); | ||
387 | GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage); | ||
388 | GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data); | ||
389 | GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); | ||
390 | GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); | ||
391 | GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); | ||
392 | GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d); | ||
393 | GL_APICALL void GL_APIENTRY glClearStencil (GLint s); | ||
394 | GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); | ||
395 | GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); | ||
396 | GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data); | ||
397 | GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data); | ||
398 | GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); | ||
399 | GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); | ||
400 | GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); | ||
401 | GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); | ||
402 | GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); | ||
403 | GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); | ||
404 | GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers); | ||
405 | GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); | ||
406 | GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers); | ||
407 | GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); | ||
408 | GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); | ||
409 | GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); | ||
410 | GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); | ||
411 | GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f); | ||
412 | GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); | ||
413 | GL_APICALL void GL_APIENTRY glDisable (GLenum cap); | ||
414 | GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); | ||
415 | GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); | ||
416 | GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices); | ||
417 | GL_APICALL void GL_APIENTRY glEnable (GLenum cap); | ||
418 | GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); | ||
419 | GL_APICALL void GL_APIENTRY glFinish (void); | ||
420 | GL_APICALL void GL_APIENTRY glFlush (void); | ||
421 | GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); | ||
422 | GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); | ||
423 | GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); | ||
424 | GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); | ||
425 | GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); | ||
426 | GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers); | ||
427 | GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers); | ||
428 | GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); | ||
429 | GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); | ||
430 | GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name); | ||
431 | GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders); | ||
432 | GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name); | ||
433 | GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params); | ||
434 | GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); | ||
435 | GL_APICALL GLenum GL_APIENTRY glGetError (void); | ||
436 | GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params); | ||
437 | GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params); | ||
438 | GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params); | ||
439 | GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params); | ||
440 | GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog); | ||
441 | GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params); | ||
442 | GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params); | ||
443 | GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog); | ||
444 | GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision); | ||
445 | GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source); | ||
446 | GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name); | ||
447 | GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); | ||
448 | GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); | ||
449 | GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params); | ||
450 | GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params); | ||
451 | GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name); | ||
452 | GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params); | ||
453 | GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params); | ||
454 | GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer); | ||
455 | GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); | ||
456 | GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); | ||
457 | GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); | ||
458 | GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); | ||
459 | GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); | ||
460 | GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); | ||
461 | GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); | ||
462 | GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); | ||
463 | GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); | ||
464 | GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); | ||
465 | GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); | ||
466 | GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); | ||
467 | GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels); | ||
468 | GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); | ||
469 | GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); | ||
470 | GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert); | ||
471 | GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); | ||
472 | GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length); | ||
473 | GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length); | ||
474 | GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); | ||
475 | GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); | ||
476 | GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); | ||
477 | GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); | ||
478 | GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); | ||
479 | GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); | ||
480 | GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels); | ||
481 | GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); | ||
482 | GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); | ||
483 | GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); | ||
484 | GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); | ||
485 | GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); | ||
486 | GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0); | ||
487 | GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value); | ||
488 | GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0); | ||
489 | GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value); | ||
490 | GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1); | ||
491 | GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value); | ||
492 | GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1); | ||
493 | GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value); | ||
494 | GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); | ||
495 | GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value); | ||
496 | GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2); | ||
497 | GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value); | ||
498 | GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); | ||
499 | GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value); | ||
500 | GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); | ||
501 | GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value); | ||
502 | GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | ||
503 | GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | ||
504 | GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | ||
505 | GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); | ||
506 | GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); | ||
507 | GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x); | ||
508 | GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v); | ||
509 | GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y); | ||
510 | GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v); | ||
511 | GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z); | ||
512 | GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v); | ||
513 | GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); | ||
514 | GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v); | ||
515 | GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer); | ||
516 | GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); | ||
517 | #endif /* GL_ES_VERSION_2_0 */ | ||
518 | |||
519 | #ifndef GL_ES_VERSION_3_0 | ||
520 | #define GL_ES_VERSION_3_0 1 | ||
521 | typedef unsigned short GLhalf; | ||
522 | #define GL_READ_BUFFER 0x0C02 | ||
523 | #define GL_UNPACK_ROW_LENGTH 0x0CF2 | ||
524 | #define GL_UNPACK_SKIP_ROWS 0x0CF3 | ||
525 | #define GL_UNPACK_SKIP_PIXELS 0x0CF4 | ||
526 | #define GL_PACK_ROW_LENGTH 0x0D02 | ||
527 | #define GL_PACK_SKIP_ROWS 0x0D03 | ||
528 | #define GL_PACK_SKIP_PIXELS 0x0D04 | ||
529 | #define GL_COLOR 0x1800 | ||
530 | #define GL_DEPTH 0x1801 | ||
531 | #define GL_STENCIL 0x1802 | ||
532 | #define GL_RED 0x1903 | ||
533 | #define GL_RGB8 0x8051 | ||
534 | #define GL_RGBA8 0x8058 | ||
535 | #define GL_RGB10_A2 0x8059 | ||
536 | #define GL_TEXTURE_BINDING_3D 0x806A | ||
537 | #define GL_UNPACK_SKIP_IMAGES 0x806D | ||
538 | #define GL_UNPACK_IMAGE_HEIGHT 0x806E | ||
539 | #define GL_TEXTURE_3D 0x806F | ||
540 | #define GL_TEXTURE_WRAP_R 0x8072 | ||
541 | #define GL_MAX_3D_TEXTURE_SIZE 0x8073 | ||
542 | #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 | ||
543 | #define GL_MAX_ELEMENTS_VERTICES 0x80E8 | ||
544 | #define GL_MAX_ELEMENTS_INDICES 0x80E9 | ||
545 | #define GL_TEXTURE_MIN_LOD 0x813A | ||
546 | #define GL_TEXTURE_MAX_LOD 0x813B | ||
547 | #define GL_TEXTURE_BASE_LEVEL 0x813C | ||
548 | #define GL_TEXTURE_MAX_LEVEL 0x813D | ||
549 | #define GL_MIN 0x8007 | ||
550 | #define GL_MAX 0x8008 | ||
551 | #define GL_DEPTH_COMPONENT24 0x81A6 | ||
552 | #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD | ||
553 | #define GL_TEXTURE_COMPARE_MODE 0x884C | ||
554 | #define GL_TEXTURE_COMPARE_FUNC 0x884D | ||
555 | #define GL_CURRENT_QUERY 0x8865 | ||
556 | #define GL_QUERY_RESULT 0x8866 | ||
557 | #define GL_QUERY_RESULT_AVAILABLE 0x8867 | ||
558 | #define GL_BUFFER_MAPPED 0x88BC | ||
559 | #define GL_BUFFER_MAP_POINTER 0x88BD | ||
560 | #define GL_STREAM_READ 0x88E1 | ||
561 | #define GL_STREAM_COPY 0x88E2 | ||
562 | #define GL_STATIC_READ 0x88E5 | ||
563 | #define GL_STATIC_COPY 0x88E6 | ||
564 | #define GL_DYNAMIC_READ 0x88E9 | ||
565 | #define GL_DYNAMIC_COPY 0x88EA | ||
566 | #define GL_MAX_DRAW_BUFFERS 0x8824 | ||
567 | #define GL_DRAW_BUFFER0 0x8825 | ||
568 | #define GL_DRAW_BUFFER1 0x8826 | ||
569 | #define GL_DRAW_BUFFER2 0x8827 | ||
570 | #define GL_DRAW_BUFFER3 0x8828 | ||
571 | #define GL_DRAW_BUFFER4 0x8829 | ||
572 | #define GL_DRAW_BUFFER5 0x882A | ||
573 | #define GL_DRAW_BUFFER6 0x882B | ||
574 | #define GL_DRAW_BUFFER7 0x882C | ||
575 | #define GL_DRAW_BUFFER8 0x882D | ||
576 | #define GL_DRAW_BUFFER9 0x882E | ||
577 | #define GL_DRAW_BUFFER10 0x882F | ||
578 | #define GL_DRAW_BUFFER11 0x8830 | ||
579 | #define GL_DRAW_BUFFER12 0x8831 | ||
580 | #define GL_DRAW_BUFFER13 0x8832 | ||
581 | #define GL_DRAW_BUFFER14 0x8833 | ||
582 | #define GL_DRAW_BUFFER15 0x8834 | ||
583 | #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 | ||
584 | #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A | ||
585 | #define GL_SAMPLER_3D 0x8B5F | ||
586 | #define GL_SAMPLER_2D_SHADOW 0x8B62 | ||
587 | #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B | ||
588 | #define GL_PIXEL_PACK_BUFFER 0x88EB | ||
589 | #define GL_PIXEL_UNPACK_BUFFER 0x88EC | ||
590 | #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED | ||
591 | #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF | ||
592 | #define GL_FLOAT_MAT2x3 0x8B65 | ||
593 | #define GL_FLOAT_MAT2x4 0x8B66 | ||
594 | #define GL_FLOAT_MAT3x2 0x8B67 | ||
595 | #define GL_FLOAT_MAT3x4 0x8B68 | ||
596 | #define GL_FLOAT_MAT4x2 0x8B69 | ||
597 | #define GL_FLOAT_MAT4x3 0x8B6A | ||
598 | #define GL_SRGB 0x8C40 | ||
599 | #define GL_SRGB8 0x8C41 | ||
600 | #define GL_SRGB8_ALPHA8 0x8C43 | ||
601 | #define GL_COMPARE_REF_TO_TEXTURE 0x884E | ||
602 | #define GL_MAJOR_VERSION 0x821B | ||
603 | #define GL_MINOR_VERSION 0x821C | ||
604 | #define GL_NUM_EXTENSIONS 0x821D | ||
605 | #define GL_RGBA32F 0x8814 | ||
606 | #define GL_RGB32F 0x8815 | ||
607 | #define GL_RGBA16F 0x881A | ||
608 | #define GL_RGB16F 0x881B | ||
609 | #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD | ||
610 | #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF | ||
611 | #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 | ||
612 | #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 | ||
613 | #define GL_MAX_VARYING_COMPONENTS 0x8B4B | ||
614 | #define GL_TEXTURE_2D_ARRAY 0x8C1A | ||
615 | #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D | ||
616 | #define GL_R11F_G11F_B10F 0x8C3A | ||
617 | #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B | ||
618 | #define GL_RGB9_E5 0x8C3D | ||
619 | #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E | ||
620 | #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 | ||
621 | #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F | ||
622 | #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 | ||
623 | #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 | ||
624 | #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 | ||
625 | #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 | ||
626 | #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 | ||
627 | #define GL_RASTERIZER_DISCARD 0x8C89 | ||
628 | #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A | ||
629 | #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B | ||
630 | #define GL_INTERLEAVED_ATTRIBS 0x8C8C | ||
631 | #define GL_SEPARATE_ATTRIBS 0x8C8D | ||
632 | #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E | ||
633 | #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F | ||
634 | #define GL_RGBA32UI 0x8D70 | ||
635 | #define GL_RGB32UI 0x8D71 | ||
636 | #define GL_RGBA16UI 0x8D76 | ||
637 | #define GL_RGB16UI 0x8D77 | ||
638 | #define GL_RGBA8UI 0x8D7C | ||
639 | #define GL_RGB8UI 0x8D7D | ||
640 | #define GL_RGBA32I 0x8D82 | ||
641 | #define GL_RGB32I 0x8D83 | ||
642 | #define GL_RGBA16I 0x8D88 | ||
643 | #define GL_RGB16I 0x8D89 | ||
644 | #define GL_RGBA8I 0x8D8E | ||
645 | #define GL_RGB8I 0x8D8F | ||
646 | #define GL_RED_INTEGER 0x8D94 | ||
647 | #define GL_RGB_INTEGER 0x8D98 | ||
648 | #define GL_RGBA_INTEGER 0x8D99 | ||
649 | #define GL_SAMPLER_2D_ARRAY 0x8DC1 | ||
650 | #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 | ||
651 | #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 | ||
652 | #define GL_UNSIGNED_INT_VEC2 0x8DC6 | ||
653 | #define GL_UNSIGNED_INT_VEC3 0x8DC7 | ||
654 | #define GL_UNSIGNED_INT_VEC4 0x8DC8 | ||
655 | #define GL_INT_SAMPLER_2D 0x8DCA | ||
656 | #define GL_INT_SAMPLER_3D 0x8DCB | ||
657 | #define GL_INT_SAMPLER_CUBE 0x8DCC | ||
658 | #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF | ||
659 | #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 | ||
660 | #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 | ||
661 | #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 | ||
662 | #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 | ||
663 | #define GL_BUFFER_ACCESS_FLAGS 0x911F | ||
664 | #define GL_BUFFER_MAP_LENGTH 0x9120 | ||
665 | #define GL_BUFFER_MAP_OFFSET 0x9121 | ||
666 | #define GL_DEPTH_COMPONENT32F 0x8CAC | ||
667 | #define GL_DEPTH32F_STENCIL8 0x8CAD | ||
668 | #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD | ||
669 | #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 | ||
670 | #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 | ||
671 | #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 | ||
672 | #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 | ||
673 | #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 | ||
674 | #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 | ||
675 | #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 | ||
676 | #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 | ||
677 | #define GL_FRAMEBUFFER_DEFAULT 0x8218 | ||
678 | #define GL_FRAMEBUFFER_UNDEFINED 0x8219 | ||
679 | #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A | ||
680 | #define GL_DEPTH_STENCIL 0x84F9 | ||
681 | #define GL_UNSIGNED_INT_24_8 0x84FA | ||
682 | #define GL_DEPTH24_STENCIL8 0x88F0 | ||
683 | #define GL_UNSIGNED_NORMALIZED 0x8C17 | ||
684 | #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 | ||
685 | #define GL_READ_FRAMEBUFFER 0x8CA8 | ||
686 | #define GL_DRAW_FRAMEBUFFER 0x8CA9 | ||
687 | #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA | ||
688 | #define GL_RENDERBUFFER_SAMPLES 0x8CAB | ||
689 | #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 | ||
690 | #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF | ||
691 | #define GL_COLOR_ATTACHMENT1 0x8CE1 | ||
692 | #define GL_COLOR_ATTACHMENT2 0x8CE2 | ||
693 | #define GL_COLOR_ATTACHMENT3 0x8CE3 | ||
694 | #define GL_COLOR_ATTACHMENT4 0x8CE4 | ||
695 | #define GL_COLOR_ATTACHMENT5 0x8CE5 | ||
696 | #define GL_COLOR_ATTACHMENT6 0x8CE6 | ||
697 | #define GL_COLOR_ATTACHMENT7 0x8CE7 | ||
698 | #define GL_COLOR_ATTACHMENT8 0x8CE8 | ||
699 | #define GL_COLOR_ATTACHMENT9 0x8CE9 | ||
700 | #define GL_COLOR_ATTACHMENT10 0x8CEA | ||
701 | #define GL_COLOR_ATTACHMENT11 0x8CEB | ||
702 | #define GL_COLOR_ATTACHMENT12 0x8CEC | ||
703 | #define GL_COLOR_ATTACHMENT13 0x8CED | ||
704 | #define GL_COLOR_ATTACHMENT14 0x8CEE | ||
705 | #define GL_COLOR_ATTACHMENT15 0x8CEF | ||
706 | #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 | ||
707 | #define GL_MAX_SAMPLES 0x8D57 | ||
708 | #define GL_HALF_FLOAT 0x140B | ||
709 | #define GL_MAP_READ_BIT 0x0001 | ||
710 | #define GL_MAP_WRITE_BIT 0x0002 | ||
711 | #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 | ||
712 | #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 | ||
713 | #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 | ||
714 | #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 | ||
715 | #define GL_RG 0x8227 | ||
716 | #define GL_RG_INTEGER 0x8228 | ||
717 | #define GL_R8 0x8229 | ||
718 | #define GL_RG8 0x822B | ||
719 | #define GL_R16F 0x822D | ||
720 | #define GL_R32F 0x822E | ||
721 | #define GL_RG16F 0x822F | ||
722 | #define GL_RG32F 0x8230 | ||
723 | #define GL_R8I 0x8231 | ||
724 | #define GL_R8UI 0x8232 | ||
725 | #define GL_R16I 0x8233 | ||
726 | #define GL_R16UI 0x8234 | ||
727 | #define GL_R32I 0x8235 | ||
728 | #define GL_R32UI 0x8236 | ||
729 | #define GL_RG8I 0x8237 | ||
730 | #define GL_RG8UI 0x8238 | ||
731 | #define GL_RG16I 0x8239 | ||
732 | #define GL_RG16UI 0x823A | ||
733 | #define GL_RG32I 0x823B | ||
734 | #define GL_RG32UI 0x823C | ||
735 | #define GL_VERTEX_ARRAY_BINDING 0x85B5 | ||
736 | #define GL_R8_SNORM 0x8F94 | ||
737 | #define GL_RG8_SNORM 0x8F95 | ||
738 | #define GL_RGB8_SNORM 0x8F96 | ||
739 | #define GL_RGBA8_SNORM 0x8F97 | ||
740 | #define GL_SIGNED_NORMALIZED 0x8F9C | ||
741 | #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 | ||
742 | #define GL_COPY_READ_BUFFER 0x8F36 | ||
743 | #define GL_COPY_WRITE_BUFFER 0x8F37 | ||
744 | #define GL_COPY_READ_BUFFER_BINDING 0x8F36 | ||
745 | #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 | ||
746 | #define GL_UNIFORM_BUFFER 0x8A11 | ||
747 | #define GL_UNIFORM_BUFFER_BINDING 0x8A28 | ||
748 | #define GL_UNIFORM_BUFFER_START 0x8A29 | ||
749 | #define GL_UNIFORM_BUFFER_SIZE 0x8A2A | ||
750 | #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B | ||
751 | #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D | ||
752 | #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E | ||
753 | #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F | ||
754 | #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 | ||
755 | #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 | ||
756 | #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 | ||
757 | #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 | ||
758 | #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 | ||
759 | #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 | ||
760 | #define GL_UNIFORM_TYPE 0x8A37 | ||
761 | #define GL_UNIFORM_SIZE 0x8A38 | ||
762 | #define GL_UNIFORM_NAME_LENGTH 0x8A39 | ||
763 | #define GL_UNIFORM_BLOCK_INDEX 0x8A3A | ||
764 | #define GL_UNIFORM_OFFSET 0x8A3B | ||
765 | #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C | ||
766 | #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D | ||
767 | #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E | ||
768 | #define GL_UNIFORM_BLOCK_BINDING 0x8A3F | ||
769 | #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 | ||
770 | #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 | ||
771 | #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 | ||
772 | #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 | ||
773 | #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 | ||
774 | #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 | ||
775 | #define GL_INVALID_INDEX 0xFFFFFFFFu | ||
776 | #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 | ||
777 | #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 | ||
778 | #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 | ||
779 | #define GL_OBJECT_TYPE 0x9112 | ||
780 | #define GL_SYNC_CONDITION 0x9113 | ||
781 | #define GL_SYNC_STATUS 0x9114 | ||
782 | #define GL_SYNC_FLAGS 0x9115 | ||
783 | #define GL_SYNC_FENCE 0x9116 | ||
784 | #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 | ||
785 | #define GL_UNSIGNALED 0x9118 | ||
786 | #define GL_SIGNALED 0x9119 | ||
787 | #define GL_ALREADY_SIGNALED 0x911A | ||
788 | #define GL_TIMEOUT_EXPIRED 0x911B | ||
789 | #define GL_CONDITION_SATISFIED 0x911C | ||
790 | #define GL_WAIT_FAILED 0x911D | ||
791 | #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 | ||
792 | #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull | ||
793 | #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE | ||
794 | #define GL_ANY_SAMPLES_PASSED 0x8C2F | ||
795 | #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A | ||
796 | #define GL_SAMPLER_BINDING 0x8919 | ||
797 | #define GL_RGB10_A2UI 0x906F | ||
798 | #define GL_TEXTURE_SWIZZLE_R 0x8E42 | ||
799 | #define GL_TEXTURE_SWIZZLE_G 0x8E43 | ||
800 | #define GL_TEXTURE_SWIZZLE_B 0x8E44 | ||
801 | #define GL_TEXTURE_SWIZZLE_A 0x8E45 | ||
802 | #define GL_GREEN 0x1904 | ||
803 | #define GL_BLUE 0x1905 | ||
804 | #define GL_INT_2_10_10_10_REV 0x8D9F | ||
805 | #define GL_TRANSFORM_FEEDBACK 0x8E22 | ||
806 | #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 | ||
807 | #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 | ||
808 | #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 | ||
809 | #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 | ||
810 | #define GL_PROGRAM_BINARY_LENGTH 0x8741 | ||
811 | #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE | ||
812 | #define GL_PROGRAM_BINARY_FORMATS 0x87FF | ||
813 | #define GL_COMPRESSED_R11_EAC 0x9270 | ||
814 | #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 | ||
815 | #define GL_COMPRESSED_RG11_EAC 0x9272 | ||
816 | #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 | ||
817 | #define GL_COMPRESSED_RGB8_ETC2 0x9274 | ||
818 | #define GL_COMPRESSED_SRGB8_ETC2 0x9275 | ||
819 | #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 | ||
820 | #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 | ||
821 | #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 | ||
822 | #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 | ||
823 | #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F | ||
824 | #define GL_MAX_ELEMENT_INDEX 0x8D6B | ||
825 | #define GL_NUM_SAMPLE_COUNTS 0x9380 | ||
826 | #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF | ||
827 | GL_APICALL void GL_APIENTRY glReadBuffer (GLenum mode); | ||
828 | GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices); | ||
829 | GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels); | ||
830 | GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels); | ||
831 | GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); | ||
832 | GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data); | ||
833 | GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data); | ||
834 | GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids); | ||
835 | GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids); | ||
836 | GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id); | ||
837 | GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id); | ||
838 | GL_APICALL void GL_APIENTRY glEndQuery (GLenum target); | ||
839 | GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params); | ||
840 | GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params); | ||
841 | GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target); | ||
842 | GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params); | ||
843 | GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs); | ||
844 | GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | ||
845 | GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | ||
846 | GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | ||
847 | GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | ||
848 | GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | ||
849 | GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); | ||
850 | GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); | ||
851 | GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); | ||
852 | GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); | ||
853 | GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); | ||
854 | GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length); | ||
855 | GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array); | ||
856 | GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays); | ||
857 | GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays); | ||
858 | GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array); | ||
859 | GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data); | ||
860 | GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode); | ||
861 | GL_APICALL void GL_APIENTRY glEndTransformFeedback (void); | ||
862 | GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); | ||
863 | GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer); | ||
864 | GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode); | ||
865 | GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); | ||
866 | GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer); | ||
867 | GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params); | ||
868 | GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params); | ||
869 | GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w); | ||
870 | GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); | ||
871 | GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v); | ||
872 | GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v); | ||
873 | GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params); | ||
874 | GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name); | ||
875 | GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0); | ||
876 | GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1); | ||
877 | GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2); | ||
878 | GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); | ||
879 | GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value); | ||
880 | GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value); | ||
881 | GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value); | ||
882 | GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value); | ||
883 | GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value); | ||
884 | GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value); | ||
885 | GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value); | ||
886 | GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); | ||
887 | GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index); | ||
888 | GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); | ||
889 | GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices); | ||
890 | GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params); | ||
891 | GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName); | ||
892 | GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params); | ||
893 | GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName); | ||
894 | GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); | ||
895 | GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount); | ||
896 | GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount); | ||
897 | GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags); | ||
898 | GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync); | ||
899 | GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync); | ||
900 | GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); | ||
901 | GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout); | ||
902 | GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *params); | ||
903 | GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); | ||
904 | GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data); | ||
905 | GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params); | ||
906 | GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers); | ||
907 | GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers); | ||
908 | GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler); | ||
909 | GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler); | ||
910 | GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param); | ||
911 | GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param); | ||
912 | GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param); | ||
913 | GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param); | ||
914 | GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params); | ||
915 | GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params); | ||
916 | GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor); | ||
917 | GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id); | ||
918 | GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids); | ||
919 | GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids); | ||
920 | GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id); | ||
921 | GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void); | ||
922 | GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void); | ||
923 | GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); | ||
924 | GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length); | ||
925 | GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value); | ||
926 | GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments); | ||
927 | GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); | ||
928 | GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); | ||
929 | GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); | ||
930 | GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params); | ||
931 | #endif /* GL_ES_VERSION_3_0 */ | ||
932 | |||
933 | #ifdef __cplusplus | ||
934 | } | ||
935 | #endif | ||
936 | |||
937 | #endif | ||