| Commit message (Collapse) | Author | Age | Files | Lines |
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For 2D GPU cores there is a potential need to manage the maximum number
of outstanding return requests from the memory subsystem. The proper way
to manage these for 2D cores with this configuration is to use a FLUSH.
The patch does a FLUSH after every DRAW, the pipe will not overfill and
the scenario which may lead to a stall will not occur.
Signed-off-by: Lauren Post <lauren.post@freescale.com>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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Equivalent fix-hdmi-preferred patch was applied so remove with new version.
Change-Id: I71be1a71b11415fced061ce6b7d13bf758c67bed
Signed-off-by: Lauren Post <lauren.post@freescale.com>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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not supported
The out of tree build is not currently supported so disable it for
now; this change is need to allow autotools to default to out of tree
builds in future.
Change-Id: I89103b39bba524403be5bb1916ea5d99bb1662b4
Reported-by: Richard Purdie <richard.purdie@linuxfoundation.org>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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The 3.10.17-beta driver mode selection defaults to the lowest
resolution, which is not optimal. This patch changes it to use the
monitor/display preferred mode.
Thanks to Jon Nettleton <jon.nettleton@gmail.com> for the patch.
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
Tested-By: Eric Nelson <eric.nelson@boundarydevices.com>
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Signed-off-by: Lauren Post <lauren.post@freescale.com>
Signed-off-by: Otavio Salvador <otavio@ossystems.com.br>
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