From cf7d08fd8c7b36fba63984b3d41f2e0f109cdecf Mon Sep 17 00:00:00 2001 From: Adrian Dudau Date: Wed, 27 May 2020 14:21:35 +0200 Subject: Update layer dependencies to account for new layer names Change-Id: I514e3f073d63056b0a7b5dd2a760a5ae2bf934d4 Signed-off-by: Adrian Dudau --- README | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'README') diff --git a/README b/README index b6e32e8..5d6fcba 100644 --- a/README +++ b/README @@ -1,4 +1,4 @@ -meta-enea-bsp-x86 +meta-nfv-access-bsp-x86 =================================================================== This layer contains Enea BSP customizations for x86 architecures. @@ -14,13 +14,13 @@ This layer depends on: Source code =========== -git://git.enea.com/linux/meta-enea-bsp-x86.git +git://git.enea.com/linux/meta-nfv-access-bsp-x86.git Patches ======= -Please submit any patches against the enea-bsp-x86 layer to the +Please submit any patches against the nfv-access-bsp-x86 layer to the following mailing list: linux@lists.enea.com Maintainers: @@ -31,20 +31,20 @@ Martin Borg Table ================= - I. Adding the enea-bsp-x86 layer to your build + I. Adding the nfv-access-bsp-x86 layer to your build II. Misc -I. Adding the enea-bsp-x86 layer to your build +I. Adding the nfv-access-bsp-x86 layer to your build ================================================= In order to use this layer, you need to make the build system aware of it. -Assuming the enea-bsp-x86 layer exists at the top-level of your +Assuming the nfv-access-bsp-x86 layer exists at the top-level of your yocto build tree, you can add it to the build system by adding the -location of the enea-bsp-x86 layer to bblayers.conf, along with any -other layers needed. e.g.: +location of the nfv-access-bsp-x86 layer to bblayers.conf, along with +any other layers needed. e.g.: BBLAYERS ?= " \ -- cgit v1.2.3-54-g00ecf