| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Khem Raj <raj.khem@gmail.com>
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License-Update: Updated copyright years.
Signed-off-by: Khem Raj <raj.khem@gmail.com>
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This need for this was removed in 2016[1]
[1] https://github.com/baldurk/renderdoc/commit/fff93a4bcc036f8288fd31dcdd1209fea36b9b58
Signed-off-by: Ross Burton <ross.burton@arm.com>
Signed-off-by: Khem Raj <raj.khem@gmail.com>
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Remove the patch to bring back the user of xxd from vim-native, the
patch claimed that the cross-compiling rules were broken. However they
work just fine if you tell it what compiler to use, as the default is
"c++" and that isn't in HOSTTOOLS.
Signed-off-by: Ross Burton <ross.burton@arm.com>
Signed-off-by: Khem Raj <raj.khem@gmail.com>
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License-Update: Copyright year updated to 2023.
Changelog:
==========
Python API changes
------------------
-D3D12Sampler.borderColor has been split into D3D12Sampler.borderColorType and
D3D12Sampler.borderColorValue, and similarly for VKSampler.borderColor into
VKSampler.borderColorType and VKSampler.borderColorValue, to allow for integer
border colour types.
-D3D12RasterizerState.multisampleEnable and D3D12RasterizerState.lineRasterMode
have been removed and replaced with D3D12RasterizerState.lineRasterMode of type
LineRaster.
Features/Improvements
--------------------
D3D12: Add support for new SDK 1.610.1:
New state functionality
New sampler creation parameters and PSO chunks
New barrier API
All: Show explicit dropdown arrow for tool buttons with menus.
All: Report Windows 11 separately in analytics.
Vulkan & D3D12: Optimisations to capture time overhead and GPU Syncs.
D3D11: Disable query for undocumented internal D3D interface in composition API.
Bugfixes
----------
All: Fix potential crash when reading large amounts of data from sockets.
All: Fix potential crash when serialising strings if length is corrupted.
All: Fix potential crashes/fatal errors rendering 0x0 thumbnails.
All: Remove fatal errors in XML codec and have error handling for corrupted XML.
All: Sanitise strings printed when received from target control/remote server.
All: Save any capture changes (renames/bookmarks) to local file when remotely replaying.
UI: Fix potential race when destroying windows while command is in flight
Linux: Don't open symlinks when opening logfile.
Linux: Try to handle processes on linux that fork without exec.
Linux: Work around bash overriding getenv/setenv with custom implementation.
Android: Make timeouts waiting for process to start just depressingly high.
Android: Speculative fix for Android thread race condition.
Windows: Ignore windows.storage.dll which spams a huge number of LoadLibrary calls.
D3D: Fix shader debugging using wrong operand to look up resources in some gather4 opcodes.
D3D11: Fix handling of RestoreDeferredContextState during capture if state isn't restored.
D3D12: Add fatal error handling if a map fails during replay.
D3D12: Add GPU syncs between potential moves of work across different queues.
D3D12: Fix a bug with incorrect forward reference detection in DXIL.
D3D12: Fix a discrepancy in DXIL disassembly from dxc.
D3D12: Fix crash when D3D12 descriptor table is bound off the end of a heap.
D3D12: Handle some unusually formatted DXIL shaders with missing implicit pointer types.
OpenGL: Add workaround for Intel bug in pixel history.
OpenGL: Don't show stencil for non-final fragments.
OpenGL: Fix pixel history being affected by pixel pack/unpack state.
OpenGL: Fix pixel history not using full precision depth.
OpenGL: Fix pixel history on framebuffers that don't have stencil.
OpenGL: Fix reporting of 10:10:10:2 resource formats.
OpenGL: Fix some GL pixel history cases where not all events would be replayed correctly.
OpenGL: Fix state tracking issues in GL pixel history.
OpenGL: Handle drawbuffers when they aren't simple direct 1:1 with attachments
OpenGL: Work around nvidia bug with failing GLX query.
GLES: Fix requiring some proper GL GLSL extensions on GLES for blit shader.
GLES: Fix use of proper GL function that's not available on GLES.
GLES: Remove reset notification EGL context attribute preventing context sharing.
Vulkan: Add fallback for shader feedback on Intel GPUs without int64 support.
Vulkan: Disable buggy vulkan layers.
Vulkan: Don't include discard in resource usage until end of renderpass.
Vulkan: Fix a bug causing present fence extension to crash.
Vulkan: Fix a missing flush for mapped non-coherent memory.
Vulkan: Fix a potential GPU timeout on draws with huge number of instances with GS.
Vulkan: Fix an incorrect use of GetInstanceProcAddr when initialising vkCreateDevice.
Vulkan: Fix crashes for input structures with builtins.
Vulkan: Fix depth results for fragments in pixel history.
Vulkan: Fix detection of scalar packing from only matrix layout.
Vulkan: Fix pixel history on framebuffers that don't have stencil.
Vulkan: Fix separate stencil operations being applied properly with dynamic rendering.
Vulkan: Fix uint/int bindings being broken in custom shader templates.
Vulkan: Manually check and report depth bounds test in vulkan pixel history.
Vulkan: Work around further broken Intel occlusion queries in pixel history.
Signed-off-by: Wang Mingyu <wangmy@fujitsu.com>
Signed-off-by: Khem Raj <raj.khem@gmail.com>
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With the exception of paho-mqtt-cpp, the double protocol= attributes
were added to the SRC_URIs when protocol=https was added to all SRC_URIs
fetching from github.com in commit b402a3076f (recipes: Update SRC_URI
branch and protocols).
Signed-off-by: Peter Kjellerstedt <peter.kjellerstedt@axis.com>
Signed-off-by: Khem Raj <raj.khem@gmail.com>
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This patch updates SRC_URIs using git to include branch=master if no branch is set
and also to use protocol=https for github urls as generated by the conversion script
in OE-Core.
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
Signed-off-by: Khem Raj <raj.khem@gmail.com>
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Fixes
Could NOT find PkgConfig (missing: PKG_CONFIG_EXECUTABLE)
Signed-off-by: Khem Raj <raj.khem@gmail.com>
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This is the result of automated script (0.9.1) conversion:
oe-core/scripts/contrib/convert-overrides.py .
converting the metadata to use ":" as the override character instead of "_".
Signed-off-by: Martin Jansa <Martin.Jansa@gmail.com>
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* backported patch can go
* license checksum was changed by update of copyright year
Signed-off-by: Andreas Müller <schnitzeltony@gmail.com>
Signed-off-by: Khem Raj <raj.khem@gmail.com>
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Signed-off-by: Khem Raj <raj.khem@gmail.com>
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-License-Update: Copyright year updated to 2020.
Signed-off-by: Wang Mingyu <wangmy@cn.fujitsu.com>
Signed-off-by: Khem Raj <raj.khem@gmail.com>
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Backport a patch from glslang to fix a build error
https://github.com/KhronosGroup/glslang/issues/1869
Signed-off-by: Khem Raj <raj.khem@gmail.com>
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Avoid warning due to the class rename in OE-Core.
Signed-off-by: Denys Dmytriyenko <denys@ti.com>
Signed-off-by: Khem Raj <raj.khem@gmail.com>
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ERROR: Nothing PROVIDES 'virtual/libgl'
found via yocto-check-layer
Signed-off-by: Armin Kuster <akuster808@gmail.com>
Signed-off-by: Khem Raj <raj.khem@gmail.com>
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This recipe depends on having x11 enabled so we add it to fix:
ERROR: Nothing PROVIDES 'libxcb' (but
meta-oe/meta-oe/recipes-graphics/renderdoc/renderdoc_1.4.bb
DEPENDS on or otherwise requires it)
libxcb was skipped: missing required distro feature 'x11' (not in DISTRO_FEATURES)
Signed-off-by: Adrian Ratiu <adrian.ratiu@collabora.com>
Signed-off-by: Khem Raj <raj.khem@gmail.com>
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RenderDoc is a MIT licensed stand-alone multi-platform graphics
debugger that allows easy frame by frame capture and detailed
introspection of any applications using Vulkan, OpenGL, OpenGL ES,
and others.
Signed-off-by: Adrian Ratiu <adrian.ratiu@collabora.com>
Signed-off-by: Khem Raj <raj.khem@gmail.com>
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