SUMMARY = "Simple DirectMedia Layer (SDL) sdl2-compat" DESCRIPTION = "This code is a compatibility layer; it provides a binary and source compatible \ API for programs written against SDL2, but it uses SDL3 behind the scenes. If you are \ writing new code, please target SDL3 directly and do not use this layer." HOMEPAGE = "http://www.libsdl.org" BUGTRACKER = "http://bugzilla.libsdl.org/" SECTION = "libs" LICENSE = "Zlib" LIC_FILES_CHKSUM = "file://LICENSE.txt;md5=98241180d857fe975e4b60d44d6c01a5" SRC_URI = "http://www.libsdl.org/release/sdl2-compat-${PV}.tar.gz" SRC_URI[sha256sum] = "27e845b1b7dc0a91a85f1a1f18892ed205adb38caf767741eb258008d8264de0" S = "${UNPACKDIR}/sdl2-compat-${PV}" DEPENDS += "libsdl3" PROVIDES = "virtual/libsdl2" inherit cmake pkgconfig upstream-version-is-even features_check REQUIRED_DISTRO_FEATURES = "opengl x11" do_install:append() { mv ${D}${libdir}/pkgconfig/sdl2-compat.pc ${D}${libdir}/pkgconfig/sdl2.pc } FILES:${PN} += "${datadir}/licenses" RCONFLICTS:${PN} = "libsdl2" RPROVIDES:${PN} = "libsdl2" BBCLASSEXTEND = "nativesdk native"