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SUMMARY = "Simple DirectMedia Layer (SDL) sdl2-compat"
DESCRIPTION = "This code is a compatibility layer; it provides a binary and source compatible \
API for programs written against SDL2, but it uses SDL3 behind the scenes. If you are \
writing new code, please target SDL3 directly and do not use this layer."
HOMEPAGE = "http://www.libsdl.org"
BUGTRACKER = "http://bugzilla.libsdl.org/"
SECTION = "libs"
LICENSE = "Zlib"
LIC_FILES_CHKSUM = "file://LICENSE.txt;md5=98241180d857fe975e4b60d44d6c01a5"
SRC_URI = "http://www.libsdl.org/release/sdl2-compat-${PV}.tar.gz"
SRC_URI[sha256sum] = "27e845b1b7dc0a91a85f1a1f18892ed205adb38caf767741eb258008d8264de0"
S = "${UNPACKDIR}/sdl2-compat-${PV}"
DEPENDS += "libsdl3"
PROVIDES = "virtual/libsdl2"
inherit cmake pkgconfig upstream-version-is-even features_check
REQUIRED_DISTRO_FEATURES = "opengl x11"
do_install:append() {
mv ${D}${libdir}/pkgconfig/sdl2-compat.pc ${D}${libdir}/pkgconfig/sdl2.pc
}
FILES:${PN} += "${datadir}/licenses"
RCONFLICTS:${PN} = "libsdl2"
RPROVIDES:${PN} = "libsdl2"
BBCLASSEXTEND = "nativesdk native"
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