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author | Wang Mingyu <wangmy@fujitsu.com> | 2023-07-07 11:13:34 +0800 |
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committer | Khem Raj <raj.khem@gmail.com> | 2023-07-07 08:59:27 -0700 |
commit | 50e4b2bcd8163329ccd9eb778c1399ba297c7c02 (patch) | |
tree | b78a4afaf7088d9d3a2dd9c33d1303deeb045ee2 /meta-python/recipes-devtools/python/python3-sqlparse/0001-sqlparse-change-shebang-to-python3.patch | |
parent | 3f1bdfaaa8947ed6b7c659cd7d82945f82064d80 (diff) | |
download | meta-openembedded-50e4b2bcd8163329ccd9eb778c1399ba297c7c02.tar.gz |
renderdoc: upgrade 1.13 -> 1.27
License-Update: Copyright year updated to 2023.
Changelog:
==========
Python API changes
------------------
-D3D12Sampler.borderColor has been split into D3D12Sampler.borderColorType and
D3D12Sampler.borderColorValue, and similarly for VKSampler.borderColor into
VKSampler.borderColorType and VKSampler.borderColorValue, to allow for integer
border colour types.
-D3D12RasterizerState.multisampleEnable and D3D12RasterizerState.lineRasterMode
have been removed and replaced with D3D12RasterizerState.lineRasterMode of type
LineRaster.
Features/Improvements
--------------------
D3D12: Add support for new SDK 1.610.1:
New state functionality
New sampler creation parameters and PSO chunks
New barrier API
All: Show explicit dropdown arrow for tool buttons with menus.
All: Report Windows 11 separately in analytics.
Vulkan & D3D12: Optimisations to capture time overhead and GPU Syncs.
D3D11: Disable query for undocumented internal D3D interface in composition API.
Bugfixes
----------
All: Fix potential crash when reading large amounts of data from sockets.
All: Fix potential crash when serialising strings if length is corrupted.
All: Fix potential crashes/fatal errors rendering 0x0 thumbnails.
All: Remove fatal errors in XML codec and have error handling for corrupted XML.
All: Sanitise strings printed when received from target control/remote server.
All: Save any capture changes (renames/bookmarks) to local file when remotely replaying.
UI: Fix potential race when destroying windows while command is in flight
Linux: Don't open symlinks when opening logfile.
Linux: Try to handle processes on linux that fork without exec.
Linux: Work around bash overriding getenv/setenv with custom implementation.
Android: Make timeouts waiting for process to start just depressingly high.
Android: Speculative fix for Android thread race condition.
Windows: Ignore windows.storage.dll which spams a huge number of LoadLibrary calls.
D3D: Fix shader debugging using wrong operand to look up resources in some gather4 opcodes.
D3D11: Fix handling of RestoreDeferredContextState during capture if state isn't restored.
D3D12: Add fatal error handling if a map fails during replay.
D3D12: Add GPU syncs between potential moves of work across different queues.
D3D12: Fix a bug with incorrect forward reference detection in DXIL.
D3D12: Fix a discrepancy in DXIL disassembly from dxc.
D3D12: Fix crash when D3D12 descriptor table is bound off the end of a heap.
D3D12: Handle some unusually formatted DXIL shaders with missing implicit pointer types.
OpenGL: Add workaround for Intel bug in pixel history.
OpenGL: Don't show stencil for non-final fragments.
OpenGL: Fix pixel history being affected by pixel pack/unpack state.
OpenGL: Fix pixel history not using full precision depth.
OpenGL: Fix pixel history on framebuffers that don't have stencil.
OpenGL: Fix reporting of 10:10:10:2 resource formats.
OpenGL: Fix some GL pixel history cases where not all events would be replayed correctly.
OpenGL: Fix state tracking issues in GL pixel history.
OpenGL: Handle drawbuffers when they aren't simple direct 1:1 with attachments
OpenGL: Work around nvidia bug with failing GLX query.
GLES: Fix requiring some proper GL GLSL extensions on GLES for blit shader.
GLES: Fix use of proper GL function that's not available on GLES.
GLES: Remove reset notification EGL context attribute preventing context sharing.
Vulkan: Add fallback for shader feedback on Intel GPUs without int64 support.
Vulkan: Disable buggy vulkan layers.
Vulkan: Don't include discard in resource usage until end of renderpass.
Vulkan: Fix a bug causing present fence extension to crash.
Vulkan: Fix a missing flush for mapped non-coherent memory.
Vulkan: Fix a potential GPU timeout on draws with huge number of instances with GS.
Vulkan: Fix an incorrect use of GetInstanceProcAddr when initialising vkCreateDevice.
Vulkan: Fix crashes for input structures with builtins.
Vulkan: Fix depth results for fragments in pixel history.
Vulkan: Fix detection of scalar packing from only matrix layout.
Vulkan: Fix pixel history on framebuffers that don't have stencil.
Vulkan: Fix separate stencil operations being applied properly with dynamic rendering.
Vulkan: Fix uint/int bindings being broken in custom shader templates.
Vulkan: Manually check and report depth bounds test in vulkan pixel history.
Vulkan: Work around further broken Intel occlusion queries in pixel history.
Signed-off-by: Wang Mingyu <wangmy@fujitsu.com>
Signed-off-by: Khem Raj <raj.khem@gmail.com>
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