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author | Yi Zhao <yi.zhao@eng.windriver.com> | 2024-02-20 12:40:45 +0800 |
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committer | Richard Purdie <richard.purdie@linuxfoundation.org> | 2024-02-20 11:39:45 +0000 |
commit | fb697581642327317ea579551622bd140206a20d (patch) | |
tree | 18b2cbc6ba80a5ac4c9ae2b24e0ee04cb0339064 /scripts/lib/devtool/ide_sdk.py | |
parent | 1648d0e8f7327eb8ff34da2352e16f2591654be3 (diff) | |
download | poky-fb697581642327317ea579551622bd140206a20d.tar.gz |
libsdl2: upgrade 2.28.5 -> 2.30.0
License-Update: Copyright year updated to 2024.
ChangeLog (https://github.com/libsdl-org/SDL/releases/tag/release-2.30.0):
* Added support for 2 bits-per-pixel indexed surface formats
* Added the function SDL_GameControllerGetSteamHandle() to get the Steam
API handle for a controller, if available
* Added the event SDL_CONTROLLERSTEAMHANDLEUPDATED which is sent when
the Steam API handle for a controller changes. This could also change
the name, VID, and PID of the controller.
* Added the environment variable SDL_LOGGING to control default log
output
(From OE-Core rev: 7aef0ee68b612203fe5e0788c57642c4cabea1b4)
Signed-off-by: Yi Zhao <yi.zhao@windriver.com>
Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
Diffstat (limited to 'scripts/lib/devtool/ide_sdk.py')
0 files changed, 0 insertions, 0 deletions