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authorYi Zhao <yi.zhao@eng.windriver.com>2024-02-20 12:40:45 +0800
committerRichard Purdie <richard.purdie@linuxfoundation.org>2024-02-20 11:39:45 +0000
commitfb697581642327317ea579551622bd140206a20d (patch)
tree18b2cbc6ba80a5ac4c9ae2b24e0ee04cb0339064 /scripts/lib/devtool/ide_sdk.py
parent1648d0e8f7327eb8ff34da2352e16f2591654be3 (diff)
downloadpoky-fb697581642327317ea579551622bd140206a20d.tar.gz
libsdl2: upgrade 2.28.5 -> 2.30.0
License-Update: Copyright year updated to 2024. ChangeLog (https://github.com/libsdl-org/SDL/releases/tag/release-2.30.0): * Added support for 2 bits-per-pixel indexed surface formats * Added the function SDL_GameControllerGetSteamHandle() to get the Steam API handle for a controller, if available * Added the event SDL_CONTROLLERSTEAMHANDLEUPDATED which is sent when the Steam API handle for a controller changes. This could also change the name, VID, and PID of the controller. * Added the environment variable SDL_LOGGING to control default log output (From OE-Core rev: 7aef0ee68b612203fe5e0788c57642c4cabea1b4) Signed-off-by: Yi Zhao <yi.zhao@windriver.com> Signed-off-by: Richard Purdie <richard.purdie@linuxfoundation.org>
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